
Hello! I’m Ninad Aundhkar—a Senior Product & UX Designer based in London, UK.
Most recently at Scopely, I drove UX strategy for Star Trek: Fleet Command, optimizing complex live-ops systems, deep progression loops, and feature engagement for millions of players.
Prior to that, I served as the acting UX Lead at NaturalMotion, shaping the UX direction, information architecture, and core systems for CSR3 (street racing mobile game), a sequel to the highly successfull CSR2.
My expertise lies in designing intuitive, high-retention mobile products and games—from 0-to-1 early discovery and design systems to live-ops scaling. I partner closely with Product, Engineering, Design and Analytics to translate complex user behavior into seamless, high-converting digital experiences.
Rooted in a Fine Arts background, I bridge deep interaction design with visual art direction, branding, and polished UI systems. Outside of design, you’ll find me traveling, hiking, or exploring music production.
If you’re looking to build high-impact mobile products or games, let’s connect. Namaste!
Get in touch!
