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Product & UX Design Lead
Crafting intuitive, retention-focused mobile experiences across apps and games.

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With over 9 years of experience designing UX for top-performing products like Star Trek Fleet Command, CSR3, WWE Mayhem, Rival Stars Horse Racing, I specialise in crafting immersive, data-informed user experiences that boost retention and revenue. I lead cross-functional teams, advocate for user-centred design, and bridge the gap between product goals and player needs.

Work Credits

Led UX across a diverse portfolio of game products over the years, spanning genres including 4x, racing, wrestling, simulation, and shooting.

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CSR 3 | 100K + Downloads (Country Testing)

Acting UX lead on a soft launch title, managing 2 designers and driving feature improvements through data-informed, design-led collaboration.

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Rival Stars Horse Racing | 10 Million+ Downloads

Joined as the second UX designer, supported UX across production and live-ops. Drove feature design, player-centric iteration, and data-informed improvements. Boosted session duration by 3.5% through UX design of Free Roam.

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My Cat Club - Virtual Pets | 100k+ Downloads

Championed UX for core features, improving KPIs through analytics and player feedback. Refined designs via usability testing and maintained UX docs to support development.

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WWE Mayhem | 50 Million+ Downloads

Led UX design for the title, improved onboarding overtime reducing drop-offs to boost D1-D3 retention. Delivered intuitive flows and UI through close collaboration with design, art, and dev teams.

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World Robot Boxing | 50 Million+ Downloads

Enhanced UX across new features and live-ops updates. Improved late-game retention by refining elder systems like Crew and Multiplayer, boosting engagement through better usability and player-focused flows.

My Expertise

With over 9+ years of experience working in the mobile game industry, I have gained expertise in the following areas of game develoment.

UX Strategy

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Designing scalable, user-centric mobile products through data-informed strategies and intuitive interaction design.

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Data Driven Design

Creating intuitive user interfaces by leveraging product analytics to optimize user journeys and drive long-term engagement.

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Product
Development

Delivering scalable mobile products through agile cross-functional collaboration, design system best practices, and transparent workflows.

Studios worked with so far

Collaborated with studios across various regions, gaining valuable exposure to a wide range of working cultures and practices.

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All works © 2026 by Ninad Aundhkar. Please do not reproduce without the expressed written consent of Ninad Aundhkar.

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